Tuesday, January 5, 2010

The Conan Video Game

I'm not reviewing the MMO, for reasons I stated earlier. Instead, I'm reviewing the game for the 360 and PS3.

When I found it used for twelve bucks at GameStop, I wasn't expecting much. I thought it would be some vague attempt at creating a fantasy game with the name tacked onto it, something completely un-Conan with orcs and elves and crap like that. I expected awful graphics, awkward controls, and a storyline that stuck to the source material about as closely as Conan the Destroyer did. Which means not at all.

But I was surprised to find that wasn't the case. The game actually stuck more closely to the original stuff than the books did. Conan looked and acted like Conan should, even throwing out brash quips when he kills his enemies that sound like something straight out of Robert E. Howard, such as "Let Crom judge you" and "I'll cleave your skull to the teeth!"

The storyline was vaguely Conan-esque. My only complaint was that Conan, like many heroes in video games these days, loses his powers after the first mission and has to use experience points to recover them. For some reason, the pieces of his armor are also imbued with magical spells, which he can use as he recovers them piece by piece. As any fan will know, Conan never uses magic. But really, magical power (let's just call it mana) is very rare and the spells aren't much more effective than a good piece of steel, so that does make up for it somewhat.

If you've played God of War, you don't need to know anything to play Conan. The control system is ripped directly from the other game. It's derivitive to the point that it can hardly even be called a different game; the only 'difference' is that Conan can pick up and use the weapons of his enemies. Everything else is precisely the same as God of War. Don't get me wrong; I love a little Kratos action, but Conan could have used his own control system, something more reckless and swashbuckly. Most of the time, the camera behaves and the controls work, but they do sometimes get awkward. Particularly annoying is the need to tap a button to climb walls, and if you don't tap the button quickly, you casually release (and usually fall to your death).

Ron Perlman does the voice of Conan and Claudia Black does the romantic interest, which really lends the game a leg up. Sadly, the graphics don't match; despite this being a PS3/360 title, the graphics don't look any better than many PS2 games I've played.

The stages feel nice and Conan-y, from savage-infested jungles to sand-swallowed cities. At one point, Conan seems to travel to ancient Greece, which felt completely wrong because the Hyborian age is thousands of years before Greece ever existed. But hey, even Howard borrowed from time periods up to the age of piracy, so it's hard to be critical of that. (Conan even appears in one story wearing a buttoned coat and a tricorne hat.) A particular joy was a demon-worshipping cult in a cave that kept killer gorillas. (Howard included gorillas as villains almost as often as he used snakes.)

One surprising pleasure was the boss fights. Apart from the interminable final fight in which you have to repeat the same process four times to defeat the end boss, the boss fights are all unique and interesting. Half the time, it's more about solving puzzles than about button mashing. The game does incorporate push-button cutscenes, which I hate, but you can't have everything.

Because of the gratuitously topless women and the over-the-top gore, the game will appeal only to a limited number of fans. Robert E. Howard himself was never above making a buck from his own creations at the price of the world's 'integrity,' so I can see him approving of this game. Though it's derivitive, there are worse ways to spend ten bucks.

6 comments:

  1. Its a small world. Ive barely started playing through this game within the last week. For its simplicty and othe failings, Ive come to rather enjoy it. As you said, there are other worse things to spend 10 bucks on.

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  2. The enemies and stages don't wear out their welcome, the boss fights are different and feel epic without being excruciating, and most things work fairly well. I forgot to mention what frustrated me most: collecting all the powerup runes that you have to hit JUST right. I swear I spent over an hour in total trying to hit all the runes right. Why you have to do it timed, I'll never know. SO FRUSTRATING!

    Hints for the end boss: block his flurry attack, use the right analog stick to dodge everything else. When he does the spinning thing where his tentacles start shooting out, just concentrate on avoiding them. He stops doing it after a while, giving you a window in which to turn the crank or attack his minions. You'll know what I mean when you get there.

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  3. Crom and Ymir! What foolishness is this? It would not have been a Conan game WITHOUT the gratuitously topless women and gore!

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  4. "The game actually stuck more closely to the original stuff than the books did."

    I know I'm showing a certain lack of geek creds in some areas, but I thought the books _were_ the original stuff ... ?

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  5. I should have clarified, Kyle. I meant the "pastiche" books written by other writers (as opposed to the original Conan material, which appeared in a magazine, Weird Tales--except for the ones published posthumously, of course).

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  6. Ah, cool, I understand. Thanks for the clarification. :)

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