Friday, January 22, 2010

HAPPY ROBERT E. HOWARD DAY

TODAY I WILL WRITE MY BLOG IN ALL CAPS TO SIMULATE ME YELLING THE WAY ROBERT E. HOWARD USED TO YELL WHEN HE WAS WRITING HIS STORIES ON HIS TYPEWRITER. ROBERT E. HOWARD WAS BORN ON JANUARY 22 (OR 24, DEPENDING ON THE DOCUMENTATION YOU LOOK AT). AT ANY RATE, AS YOU HAVE PROBABLY NOTICED IF YOU READ THIS BLOG, BOB HOWARD IS ONE OF MY FAVORITE WRITERS. HE DIDN'T HAVE THE TECHNICAL SKILL OF YOUR TOLSTOYS OR YOUR DICKENSES, AND HE CERTAINLY DOESN'T ENJOY THE POPULARITY OF TOLKIEN (WHO I WOULD ON ANY OTHER DAY NOT DARE TO CALL INFERIOR TO HOWARD FOR FEAR OF UPSETTING THE FANBOYS, BUT BY CROM, ON HIS BIRTHDAY I MIGHT AS WELL COME OUT AND SAY IT: HOWARD WAS THE BETTER WRITER), BUT HIS STORIES ARE FILLED WITH ADVENTURE, EXOTIC LOCATIONS, AND LARGER THAN LIFE CHARACTERS WHO NOT ONLY LEAP BUT FLYING AXE-CHOP OFF THE PAGE. MANY OF THE TROPES HE ORIGINATED BECAME FANTASY CLICHES. CONAN THE CIMMERIAN IS OBVIOUSLY THE MOST WELL KNOWN OF HIS CREATIONS, BUT MANY OF HIS WORKS STILL INFLUENCE WRITERS INDIRECTLY TODAY--THE IMAGE OF THE PURITAN-DRESSED HERO FIGHTING EVIL WHICH WE SEE IN EVERYTHING FROM WARHAMMER TO VAN HELSING STARTED WITH HOWARD'S SOLOMON KANE.

phew okay gotta get a cup of water

ROBERT E. HOWARD AND I DO NOT SEEM TO HAVE MUCH IN COMMON. HE LIVED HIS WHOLE LIFE IN TEXAS, AND I HAVE NEVER HAD MUCH AFFINITY FOR THE SOUTH. HE WAS AN AVID SPORTSMAN AND AN ACCOMPLISHED AMATEUR BOXER, AND I SOMETIMES HAVE TROUBLE OPENING TRICKY PACKAGING. HE BELIEVED IN THE NOBILITY OF SAVAGES AND HATED CIVILIZATION, WHILE I BELIEVE TRUE CIVILIZATION IS THE PEAK OF HUMAN EXISTENCE. ON THE OTHER HAND, WE BOTH LOVE HISTORY, THE IMAGINATION, AND ADVENTURE. WE BOTH LOVED BOOKS FROM AN EARLY AGE (LEGENDS SAY HOWARD SNEAKED INTO LIBRARIES AFTER DARK AS A BOY, TOOK OUT BOOKS TO READ AND MAKE NOTES FROM, AND RETURNED THEM THE SAME WAY DAYS LATER). PERHAPS MOST OF ALL, WE BOTH FELT WE WERE BORN IN THE WRONG TIME, AND FOUND A WAY OF EXPRESSING OURSELVES IN BOOKS AND WRITING THAT THE REAL WORLD DOES NOT PROVIDE.

HOWARD IS TRULY A LEGEND, A MAN WHO CREATED SOME DAMN BRILLIANT FICTION AND CHARACTERS THAT HAVE STOOD THE TEST OF TIME. PERHAPS I WILL 'OUTGROW' MY FASCINATION WITH HIM AND HIS CHARACTERS, BUT ALL THE GODS, I HOPE NOT!

REST IN PEACE, BOB HOWARD. YOUR LEGACY LIVES ON.

Edit: of all the tributes to Howard I've read today, this is so far my favorite

Friday, January 8, 2010

Dragons are the Bad Guys

Just a brief note to all writers and filmmakers out there. Dragons are not lonely and misunderstood, the victims of ignorance and superstition. They are not majestic creatures filled with magic and wonder. They are particularly not talking friends of humans.

Dragons are the villains. They symbolize cruelty, greed, and gluttony. They are the ultimate challenge, the ultimate threat, and the ultimate proof of heroism. If you take away the need to kill dragons, you take away part of what makes a hero great. Heroes need mighty foes, and the mightiest foes are dragons.

Also, if dragons are friendly and beautiful, they're just a step above ponies, and we really don't want that.

Tuesday, January 5, 2010

The Conan Video Game

I'm not reviewing the MMO, for reasons I stated earlier. Instead, I'm reviewing the game for the 360 and PS3.

When I found it used for twelve bucks at GameStop, I wasn't expecting much. I thought it would be some vague attempt at creating a fantasy game with the name tacked onto it, something completely un-Conan with orcs and elves and crap like that. I expected awful graphics, awkward controls, and a storyline that stuck to the source material about as closely as Conan the Destroyer did. Which means not at all.

But I was surprised to find that wasn't the case. The game actually stuck more closely to the original stuff than the books did. Conan looked and acted like Conan should, even throwing out brash quips when he kills his enemies that sound like something straight out of Robert E. Howard, such as "Let Crom judge you" and "I'll cleave your skull to the teeth!"

The storyline was vaguely Conan-esque. My only complaint was that Conan, like many heroes in video games these days, loses his powers after the first mission and has to use experience points to recover them. For some reason, the pieces of his armor are also imbued with magical spells, which he can use as he recovers them piece by piece. As any fan will know, Conan never uses magic. But really, magical power (let's just call it mana) is very rare and the spells aren't much more effective than a good piece of steel, so that does make up for it somewhat.

If you've played God of War, you don't need to know anything to play Conan. The control system is ripped directly from the other game. It's derivitive to the point that it can hardly even be called a different game; the only 'difference' is that Conan can pick up and use the weapons of his enemies. Everything else is precisely the same as God of War. Don't get me wrong; I love a little Kratos action, but Conan could have used his own control system, something more reckless and swashbuckly. Most of the time, the camera behaves and the controls work, but they do sometimes get awkward. Particularly annoying is the need to tap a button to climb walls, and if you don't tap the button quickly, you casually release (and usually fall to your death).

Ron Perlman does the voice of Conan and Claudia Black does the romantic interest, which really lends the game a leg up. Sadly, the graphics don't match; despite this being a PS3/360 title, the graphics don't look any better than many PS2 games I've played.

The stages feel nice and Conan-y, from savage-infested jungles to sand-swallowed cities. At one point, Conan seems to travel to ancient Greece, which felt completely wrong because the Hyborian age is thousands of years before Greece ever existed. But hey, even Howard borrowed from time periods up to the age of piracy, so it's hard to be critical of that. (Conan even appears in one story wearing a buttoned coat and a tricorne hat.) A particular joy was a demon-worshipping cult in a cave that kept killer gorillas. (Howard included gorillas as villains almost as often as he used snakes.)

One surprising pleasure was the boss fights. Apart from the interminable final fight in which you have to repeat the same process four times to defeat the end boss, the boss fights are all unique and interesting. Half the time, it's more about solving puzzles than about button mashing. The game does incorporate push-button cutscenes, which I hate, but you can't have everything.

Because of the gratuitously topless women and the over-the-top gore, the game will appeal only to a limited number of fans. Robert E. Howard himself was never above making a buck from his own creations at the price of the world's 'integrity,' so I can see him approving of this game. Though it's derivitive, there are worse ways to spend ten bucks.