Tuesday, February 9, 2010

It is one in the morning. Do you know where your Akuma is?

There is something in a man that seeks out competition, even conflict. There is something that yearns to be the best, that seeks to defeat and destroy the opposition and see his enemies scattered at his feet. The noblest form of this pursuit is the duel, and the true modern duel is the fighting game. Well, that and martial arts.

I have never really been a Street Fighter player. Sure, there was the youthful crush in the arcade when I was around ten, followed by brief dalliances with emulators and a fling with the Capcom characters in Marvel vs. Capcom 2. The truth is, ever since I got my Dreamcast, my one true love has been Soul Calibur. Compared to Soul Calibur's dynamic rhythm of dance, Street Fighter is a combo frenzy, more brutal and less artistic. Plus Soul Calibur had weapons and a late medieval theme, while Street Fighter has offensive stereotypes. As a young man, I played Soul Calibur for hours on end, beating every single mission in the first game (even the ones that warned you how difficult they were) and logging untold hours on Soul Calibur, Soul Calibur 2, and Soul Calibur 4. We skipped 3. Not sure why.

My Soul Competitur moved away a few years ago, however, and my circle of friends are Street Fighter fans. So, like a boxer teaching himself jujitsu so he can get into MMA, I had to teach myself Street Fighter IV. It was a struggle, especially considering some of my friends have been playing Street Fighter at least as long as I've been playing Soul Calibur, and their power level is right around, say, NINE THOUSAAAAND. But if this was the way I was going to get my fighting, I would see it through.

I learned quickly that the charge characters are completely contrary to my brain's way of processing moves, so I switched to the circle characters. I also had the advantage of having played Darkstalkers as a teenager, which taught me all the basic circle moves (half roll forward, tap forward+half roll forward, double attack buttons for EX moves, etc.). (I know Darkstalkers also has charge characters. But those characters suck.)

After experimenting with a few of the characters, I settled on Akuma. Above all other reasons, he is the ultimate badass, a fireball-flinging maniac with glowing red eyes and a supervillain's sense of superiority over the human race. Plus his super move is identical to Morrigan's from Darkstalkers, which is also a plus.

Though I have worked to forge myself into a warrior in this new art, I have continued to lag behind, getting increasingly frustrated along the way as I saw Akuma hit the dust again and again. Finally, I made a decision. In order to be the very best with Akuma, I would set myself the goal of beating all of his hard trials. (This would also give me some nifty icons to use for myself in online multiplayer, which is lovely.) This was quite some task, as I was still struggling with the normal trials.

Trials are a series of combos of increasing complexity that you have to perform on a standing opponent. Some are frustratingly hard. Others are even more difficult.

I finally beat the normal trials, sometimes taking as much as half an hour per trial, but then I moved on to the first hard trial. And I could not do it. I spent two hours late into one night trying without success. I just couldn't pull off the focus cancel move in time. Every time I was either too late with it or the focus attack would go off instead of cancelling into another move, wasting too much time.

But I was driven. Like a dog with his teeth in his prize, I did not want to let go. Like that boxer after getting his face pounded out of shape his first night of MMA, I refused to let it get the better of me. I was going to become a warrior, no matter how much longer it took. I tried again the next morning for another hour without success. And more that night, with building frustration and swearing, alternating soothing Akuma to console him on his failure and threatening him to shape up or else. Finally, by what felt like pure luck, I did it. After copious pelvic thrusting and a victory dance I was ashamed even my TV could see, I moved on.

The next trials brought the same level of frustration. I would try for hours, take a break, and come back. My brain was aching. I was learning to string together moves from pure muscle memory, though even then it was a matter of trying it over and over until all the stars aligned and it went off perfectly. The third trial was relatively easy, and the fourth was a matter of getting the tricky timing down. Then it came down to the fifth and last trial.

It was brutal. To say the timing was split-second would be an understatement: even a fraction of a second would have given me some leeway, and this sadistic trial gave me none. If it's true that the jiffy is the very shortest possible measure of time, then I was measuring the timing in jiffies. Not only that, but I had to stand the character in the exact right place. EXACT. Too close, and he would do the wrong move. Too far away, and the move wouldn't land.

It went on for hours. I didn't eat. Papers went ungraded. I told myself I would stop at 7. Then 8. Then midnight. I practiced each step of the sequence individually and in tandem with the steps around it. I had to get every move down perfectly. My thumbs changed colors. They became sore, then numb.

"It's not your fault, Akuma. I know you're trying."

"Damn you, Akuma! Just do what I tell you!"

"Are you playing with me, Akuma? Is this fun for you? Do you like to see me hurt?"

"I just don't know if this relationship is going to work, Akuma."

"I'm sorry, Akuma. Don't be cross. You know I don't mean any of those hurtful things I said."

And copious swearing.

Finally, at precisely 1:01 in the morning, I did it. Through some random chance, through some combination of providence and sheer tenacity, because even if I can pull it off only once in ten thousand tries it has to go off right some time, I did it. And then I went to bed.

I wish I could say that I don't feel a sense of accomplishment, that I realized at the end how empty and meaningless succeeding at a video game is. I know none of this translates into real world skills and I can't put "Passed all of Akuma's Hard Trials in Street Fighter IV" on my resume. I know in twenty years no one will care about Street Fighter.

But I do feel accomplishment. I set myself on a task that seemed almost impossible and I did it. My thumbs are still hurting, as I'm reminded every time I tap the spacebar. I wouldn't be at all surprised if some facts about plate tectonics or the Cambrian explosion or the Hapsburg dynasty have been displaced in favor of the exact timing of Light Hurricane Kick -> Gorshoryuken. But I did it. Akuma is supreme. I am Akuma.

By the way, I also beat the game on Hardest Difficulty. But that was nothing compared to this.

((PS I know Akuma is called Gouki in Japan, but I don't care. These are the facts: M. Bison is white, Vega wears a mask, and Balrog is a boxer. While we're at it, I'll probably always say "Rye-you" rather than "Ree-you". That's just the way it is. Oh, and I did grade the papers during a break in gaming. I may be driven, but I'm not negligent.))

3 comments:

  1. Zangief would like to know that he is very, very proud of you. Also, you have a pretty mouth. He misses his wife. She had a pretty mouth, too.

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  2. "I can't put "Passed all of Akuma's Hard Trials in Street Fighter IV" on my resume."

    That just depends on what jobs you're applying for! ;)

    Also, congrats! I've never been a big fighting-gamer myself; partly because I never had any on the NES that we had, and there really aren't many (are there any?) native to the PC. So, the few times that I'd play a fighting game at a friend's house, I'd get my ass handed to me. That continues to be true to this day. ;) But also partly just because they're not really my type of game. I'm just not that interested in that genre.

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  3. From the ashes, a true warrior is born. I can say that you're about one thousand percent better than you were when you started. It has been an honor fighting you.

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