Monday, November 2, 2009

Borderlands

As readers of this blog will know, I'm a big fan of the post-apocalyptic genre, particularly of the Mad Max movies, which I think are still the epitome of that world. It's not a stretch, therefore, that I should be interested in the new game Borderlands, which a friend of mine rented for me for the PS3. Before I continue, I should include that my friend and my brother both like the game a lot, so it seems I'm the minority opinion here.

The graphics are cell-shaded and stylized, which makes the game feel like a weird dream. The characters you meet are all varying degrees of ridiculous charicatures, which is a major strike against giving the world the right feeling. A lot of the apocalyptic (the game is actually set on a border planet, but let's call a potato a potato) elements are played for laughs. There are also no conversations: the characters, of whom there are precious few, are only there to give you quests, and shops are just dispenser machines.

The game is marketed as a mixed FPS and RPG, but it doesn't hold up as either. I've been playing FPS since the Doom days, so I've developed a bit of talent, but the game requires none. It's a slog of shooting each other a lot, and hiding when you need your shield to recharge. Since the game is heavily hit point dependent, it translates to just a lot of lead in the air while you whittle down the opponents' health bars. The controls are fine, except for the vehicles, which always move in the direction you're facing rather than turning the direction you're turning the control stick, which just doesn't feel right.

The game doesn't work as an FPS, because you really don't use any skill in fighting, but it doesn't work as an RPG, either, because you can't make any choices in the story or even interact with the other characters. Character customization is pretty flat (you get a tree of buffs like in World of Warcraft, but they're really not that great), and you get a grand total of one special ability. This might change later in the game, but I played to around level 20 of 50, so I'd like to think I at least scratched the surface.

You've seen these characters before. The big brute, the magical slender woman, the standard soldier, the skinny sniper. Hell, apart from the woman, you've got them all in Team Fortress 2, and in that they're actually more fun.

The guns have varying effects, including shocking your enemy, eating through their armor, or setting them on fire. This does provide a level of picking the right weapon for the job, which is nice, but the plethora of guns the game advertises just isn't attractive to me. The guns have a bunch of different modifiers, like the yellow weapons in Diablo, that make them more or less unique, but they're about as consistent and useful as those weapons: just because you can pile a bunch of random modifiers on something doesn't mean it feels 'right', which many of these guns don't. A gun that shoots really fast AND has low recoil AND does fire damage is just... fair, since it really just boils down to raw damage output. If the guns were closer in damage potential, like they are in most FPS games, you could pick the flavor that suits your style best. When it comes down to it, I'm really not that excited about shooting weird guns, particularly when it's shooting them at the same enemies over and over.

Which brings me to one of the biggest downfalls of the game: the enemies level along with you. I don't understand why games these days all seem to have a level-up system. It makes sense in games like Dungeons and Dragons, where it means (or should) that you can fight bigger and more interesting enemies, but what's the use if you never get other enemies to fight, but just tougher versions of the same ones? In a world where most of your enemies are human anyway, it doesn't make sense. Why should one particular noggin take ten (or a hundred) times as much destructive power to go 'splode as another? For that matter, is any one gun really a hundred times more deadly than another?

Now, I know that these complaints can really apply to many games, even games I love, such as Fallout 3, but those games have elements that rise above the rest, elements such as writing and interesting characters and mood. Borderlands lacks all of these. It's a long grind. There were a few standout moments of "hey, that was kind of cool", but really it was hours and hours of slogging through the same enemies with little to make it worthwhile.

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