Saturday, November 6, 2010

A Very Half-Assed Reaction to the Age of Conan Video Game

In the tradition of my very half-assed reactions to fantasy stuff, I will here review the Age of Conan MMO. There's a free to play intro, so I decided I'd take a crack at digital Hyboria.

First things first: the game needed to download 3+ gigs of stuff before it would play. That's in addition the ridiculously long install time. Even after that, it had to update itself for at least another ten minutes after I launched the game and got into the character builder. After I built my character, I had to wait ANOTHER ten minutes before I could actually fire up the game.

If you had any doubts that I was going to make a "Conqueror" class Cimmerian hero with the height and muscles maxed out, you haven't read enough of this blog. Surprisingly, the Cimmerians in this game are quite pale. Makes me wonder, considering how often Robert E. Howard refers to Conan as a "bronzed" man. Well, maybe he was just dipped in bronze at some point in his career.

First, the good. I kind of like the combat system of selecting to attack left, high, or right depending on where your enemy is defending. Since the screen shows you were best to attack (wherever the enemy has the fewest arrows), it's basically the world's easiest game of Simon Says, but it does get more interactive than just rick clicking something and going for a pee break while the fight unfolds.

I was hoping these three basic attacks would last me, but soon enough as I leveled up (the game threw levels at me the way I throw coins at dancing girls in Tarantia), I unlocked a bunch of abilities that have a short warm-up meter and then unleash an attack that takes a few seconds to cool down. So though I could say it's more or less like World of Warcraft, what I really mean to say it's more like World of Warcraft and less UNlike World of Warcraft. Still, the three basic attacks does work for me. It's kind of fun, forcing the player to take an active role in the fight... if you ignore that you're just swinging wildly away at each other anyway while you both stand still. Hack and slash, swashbuckling brawling this ain't.

NPCs have exclamation points over their heads when they have quests for you and question marks when you're ready to complete the quest. If you don't know why this is a criticism, you've probably never played a fantasy MMO.

After coming across a maiden in need of saving literally thirty seconds into entering the game (after someone bitched at me about me being a slave who just survived a shipwreck and told me to go into town), I killed a few beach combers, freed the maiden with a key one of them dropped, and then she started following me around, cheering and clapping every time I got into a fight. She became my very own personal cheering section while I got chewed on by baddies. Yay gender equality.

At this point I should mention the performance. My six year old computer (the retired Southern gentleman planter Colonel Aloisius Dell) did most emphatically NOT enjoy playing this game. I turned the settings all the way down until the graphics looked worse than World of Warcraft (flat textures, pastel colors, crude movements), but the screen would still freeze for a few seconds when there was too much going on--usually when I was getting stabbed in the nipples.

I beat up some pirates and their pet cats, found a few slightly less awful items (I started the game with a broken oar as a weapon--apparently I couldn't even find a whole oar), and beat up a fat guy who used to be my slavemaster. In this conversation, the game made sure to earn its M rating, making reference to "raping" my ears, calling the dude a "whore's son," and various other jargon Tarantino would have been proud of. It would have been a tense scene if our conversation wouldn't have drawn on so long, or if I could have just broken it off with a kick to the groin. He's all "Hey, my slave! Come be my slave again." I'm all "I'm going to kick your balls off." He's all "Don't be like that. Let's get you into town and I'll sell you." I'm all "I'm going to tear you a new asshole." He's all "There's no need to get bent out of shape. We can work this out. Here, put these chains on." I'm all "I'm going to tear off your head and shit down your neck." He's all "If you really feel strongly about it...." I'm all "CAN WE JUST START PUNCHING EACH OTHER ALREADY?" He's all "Well, if you REALLY want to." (Conversation paraphrased.)

After I beat up some Picts (hanging out in Tortage, in the Barachan isles? eh, it's a demo area), I headed past some vine-covered idols of dark gods (points) into a forgotten jungle-swallowed temple (more points) to fight some ghoul-type monsters. After doing my usual ass-kicking, I grabbed the key to a door and headed through the rest of the jungle. I punched some gorillas in the balls (REH loved using gorillas as enemies, so even more points here), then came across a flowing river of lava.

I really could have just gone over the bridge, but I decided to see what happens when I touch the river of lava. I gingerly dipped my toe into it, only to be told that I've been incinerated. A few seconds later, my character died, and I respawned. No biggie. My cheering section even found me a moment later and we continued with our day as though nothing happened. I talked to her, and she didn't even seem to notice that I, apparently, just died a horrible flaming death not thirty seconds ago and reappeared somewhere in the jungle. There was a gimmick about me being marked somehow and not allowed to die by the gods, but this really broke my sense of being immersed in a gritty fantasy world and reminded me I was playing a game.

When I arrived at town, I was told I couldn't go into town since I was wearing my slave chains. Instead of just putting on a really loose long-sleeved shirt, I was told to go talk to the blacksmith, who then told me he couldn't take my chains off until I helped him shore up a dam to keep lava from destroying the town. I had to go grab materials for him to help build the dam. Now, anything involving lava is awesome, so I might have forgiven such an obvious fetch quest, but this is a game with Conan's name literally all over it. It's not called "adventures in extreme engineering."

The blacksmith also reminded me of another complaint, which might seem trivial, but it really chapped my loincloth-clad ass. In character creation, I maxed out my character's muscles and height, and yet it seemed like every male NPC was A FREAKING HEAD TALLER than my guy. Maybe I get bigger as I level up or something, but nothing makes me feel weenier than having to crane my neck to look up at every Tom, Dick, and Harry who wants me to fetch his widgets. And a Conan game should NOT be making me feed weenie, BY CROM!

And then I saw my first other player. He jumped out of the town, bunny hopped right by me, swinging his sword wildly, and disappeared around a corner. I wish I was exaggerating.

At this point, I exited the game to go pick up some library books, and when I went to boot it back up, I found out I'd have to download the entire three gigabytes AGAIN. I guess it just lost the first three gigs or something. In a fit of rage, I buried my axe in the monitor and shouted, "BY THIS AXE I RULE!" (Okay, that's a Kull reference, but it's close enough via "The Phoenix on the Sword" connection.)

The verdict? It's an MMO. It's got some gimmicks, but it's just another MMO. There are buff classes, healing classes, magic classes, and melee and ranged DPS classes. Maybe the graphics would be better if my computer was made during the Obama administration, but that's not really at issue here. An MMO is a grind. You fight the same enemies over and over. You execute pointless, grinding quests. You swing wildly at enemies until one of you falls over. You kill "weedy grunt enemy" and "slightly bigger, though only slightly less weedy grunt enemy" a thousand times before you finally start equipping things that aren't called "torn ragged brown-stained loincloth with a hole that lets the breeze through." You're not changing the fate of empires or thwarting evil wizards, you're doing the same linear kill sprees a thousand other players are doing at the same time.

If you're looking for the tight action, the thrilling swashbuckling, the intense emotion, the wild bloody exotic ADVENTURE that is Conan, a video game just won't cut it.

It's almost like I saw this coming before I even tried it....

Now if you'll excuse me, the necromantic ghost of Robert E. Howard is at the door, and he's got a knuckle sandwich he needs to give me.

(PS Yes, I did go back and play a little more, but it wasn't getting any better, so I got bored and did the blog. I told you it was half-assed.)

Saturday, October 23, 2010

Brief Star Wars Thought

"A Jedi's strength flows from the Force, but beware of the dark side. Anger, fear, aggression. The dark side of the Force they are. Easily they flow, quick to join you in a fight. Once you start down the dark path, forever will it dominate your destiny."

I've been watching a lot of Star Wars these days, trying to reconnect with the reasons I've loved Star Wars since I was a kid, trying to separate in my mind the wise Muppet Yoda from the CGI lightsaber-wielding Yoda, and all that comes with both. The last line of the quote stood out for me.

Much has been made of "destiny" in Star Wars, and whether the paths of the characters are predetermined. The ability to see the future has been used to explain away lots of inconvenient plot points (although "always in motion is the future"), not to mention the giant plot device of the prophecy in the prequel trilogy. But this quote seems to present another type of destiny in Star Wars.

This quote suggests you choose your own path, and that path determines your destiny. Your destiny isn't a single line that's already been laid out, but rather a number of alternatives among which you choose by the paths you take. This feels much more like wisdom about the consequences our choices have rather than an assertion of predetermination. The two paths Luke's life could go play a big role in Episodes 5 and 6: will he choose to follow his father's path or forge his own? This is about choice, not a single destiny he's bound to obey.

The same thing applies to the Emperor's taunt of "I have foreseen it" and "it is your destiny" in Episode 6. It's possible the Emperor really has seen one possible path Luke's life could go, but his downfall is he doesn't leave room for Luke's own choices. He makes the mistake a lot of Star Wars fans (and EU writers, cough cough) seem to make: that destiny is something set for you rather than something you forge yourself.

Maybe I'm trying too hard to read into it what I want to be there, but I still find this encouraging, because on closer reading it doesn't seem nearly as deterministic as it does on first watching. Your destiny is the path you choose.

Tuesday, September 7, 2010

What Kind of D&D Character Are You?

Recently, my friend Kage took a quiz about what D&D character he is, so I decided to do the same. When I got to question 42, I knew I was in trouble.

42. Civilization makes us...

...stronger.
...weaker.

How do I answer that? I've written quite a lot exploring this issue, and the best answer I've been able to come up with is "both." I can certainly see the Robert E. Howard perspective that civilization makes us weak, but I also think that civilization ennobles us and creates art and learning.

I'm answering these questions based on what I really think, not on what I wish I think, but still, I'm stumped on this one. I don't like living in the city, and I love the country. On the other hand, I really admire cosmopolitan cultures like the Victorians and the Romans. GAH! I think I'll just go with 'stronger.' After all, I am going into academia.

Here's another one:

45. Animals...

...deserve our respect.
...are delicious.

Animals get my full respect. I really do love animals, and yet I also love eating them. I respectfully eat their delicious bodies. How do I answer this?

Also, several questions are about things like "It's better to be agile or tough?" And I'm left thinking, well, out of the two of these, I'm more agile than tough (a little vs. not at all), but I believe it's much better to be tough. So how do I answer that?

98. A powerful but corrupt lawyer offers you money if you'll testify against your friend. Do you:

Condemn your friend and take the money?
Take the money and testify, but try to keep your testimony ineffective?
Refuse the offer and refuse to testify?
Testify on your friend's behalf, no matter the consequences?

This is another really tough one. My choices are obviously between the third and fourth option, but it leaves out an important consideration: is my friend guilty? I think some of these are purposefully ambiguous. Now that I think about it, that's probably good: it allows the quiz to take into account the underlying assumptions the reader draws out of the questions.



You Are A:

Neutral Good Human Wizard (4th Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 19
Wisdom- 15
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.




Honestly, I'm most surprised to get such a high Con score. Why? Because of all those toughness questions I answered? Those were personal opinion, man, not actually reflected in my puniness. The same with my Strength score. I'm average at best, and I freely admitted that. I really tried to answer these questions as would play out in real life. Also, as I mentioned on Kage's blog, I don't see being good as limiting at all. In fact, if someone tried to persuade me to be otherwise, I'd consider that to be forcing me to be something I'm not!

Tuesday, August 31, 2010

Black ICE/White Noise

I remember the mid-90's, when cyberpunk was a legitimate genre for video games--ten years after it was a legitimate genre for fiction. Combine that with my fascination with vaporware and failed technology (the Jaguar), and you get a story that's definitely grabbed my interest.

If only I could find more about this game and its production!

Saturday, August 28, 2010

Avatar: Special Edition

In the time since I last blogged, I've moved to a new city and started my PhD program at a new school. Despite all this, the first post I'm making is about Avatar, and having seen the new special edition at the theater. Yes, James Cameron can add a couple of minutes of bonus footage and I'll shell out ten bucks to go see the same movie again. But to tell the truth, I would have paid the same for the chance to go see Avatar again. It was 3D. I complained about it a bit the first time, but now I genuinely think it adds something. I felt drawn closer into the world, experiencing the scenery and things around the characters more distinctly. Because of focal length, the background stuff in 2D is often much fuzzier in 3D, which means you can look around a lot more freely in 3D.

So here are the new scenes, if I can recall them all.

-While flying out on his first mission as Avatar, Jake sees a herd of creatures we don't really see in the other version. It's a scene of a few seconds, but it sets up a scene later on, so I mention it.
-On that same mission, Grace, Norm, and Jake visit the old school. We see a series of bullet holes in the chalkboard, but Grace doesn't want to talk about it. When Jake asks why the Na'vi haven't come back, Grace says, "They've learned enough about us," or something to that effect. There's also a scene in which they find a Na'vi-sized copy of The Lorax. Grace says something about it being her favorite. I really hope this was Cameron poking fun at himself, rather than hammering home his point. This was a good scene, but we gathered as much from the movie as it was.
-When Jake sits down with the Na'vi around the fire, there's a brief scene in which Neytiri introduces herself and teaches Jake how to say her name. He still says it wrong.
-When Jake startles the little swirly-flying thing for the first time, Neytiri joins him in scaring them up to make them fly. This shows that she's seeing the forest through his eyes, experiencing his childlike wonder along with him.
-When Grace moves the project to the Hallelujah Mountains, Jakes explains why the levitation works as they get off the flyer. Since unobtainium is a superconductor, it works like maglev. "Or something." I didn't feel this was necessary information, but it's still cool.
-After Jake gets his banshee, he and the other hunters shoot some of the beasts I mentioned above. This leads directly into the "stone cold aerial killer" monologue.
-Yes, infamously, we get to see Jake and Neytiri link their qeues when they are mated after his initiation. This is maybe an additional three seconds. Big whoop. Hardly the "Na'vi sex scene" people keep yammering about online. Even in the original we see that their qeues are touching, and I assumed from the first time I saw the film that they linked them.
-We see the aftermath of the Na'vi attack on the bulldozers. The humans have all been massacred and the machines have been destroyed. Especially since this is seen through the eyes of the humans, I felt this scene was particularly important, and probably my favorite of all the ones they added. It shows the Na'vi struck first (admittedly with good reason) and it explains Selfridge's decision to attack Home Tree.
-During the final fight, we see that Tsu'tey survives getting shot and falling from the shuttle at least long enough to...
-After the last fight, Jake, Neytiri, and the Na'vi come across Tsu'tey as he lies dying. He tells Jake he needs to lead the Omaticaya, and says he is proud he fought beside Jake. This is the one addition I wish wouldn't have been included, since it's so sentimental and unnecessary, but it was a bit lightened when Jake answers, "I'm not officer material." But we all know he will do it.

There were some other brief moments, but I'm pretty sure I hit everything major.


The bottom line is that the extra stuff is good, but doesn't change the movie hugely (though I do enjoy that it complicates the plot a bit that the Na'vi destroyed the bulldozers and killed the humans guarding them). What's really key is that I was worried, going in, that I wouldn't connect as much with the film as I did the first few times I saw it. But I did. I was completely immersed, and I had tears in my eyes in several scenes.

So call me soft or call me a fanboy, but I loved seeing the Special Edition, even for ten more bucks. I might even see it again.

Monday, July 26, 2010

Tell Microsoft I'm Not Speaking To It

For the last few months, I've been using Microsoft's brilliantly useful Windows Live Workspace. It allows me to open my Microsoft Word documents anywhere and edit them easily within the Word application. This has allowed me to write and edit my fiction from several different places, such as my home computer and the computers at work. So far, so good. Unfortunately, Microsoft has decided they're going to cancel Live Workspace and transfer everything to SkyDrive.

Any my version of Word doesn't support SkyDrive.

That leaves me with three equally unpalatable choices. One, go back to much less convenient work-arounds, such as emailing myself documents or using another, less integrated service. Two, use the crappy in-browser editor Microsoft gives you with SkyDrive, which is about equal to this cheapo text editor I'm using to write this blog. Three, buy a new version of Microsoft Office for around a hundred fifty bucks just so I can keep going with the service I've gotten used to.

I can shrug off most inconveniences, but I'm furious about people messing with my writing. You can't dangle this great service in front of me and then take it away from me if I don't pay you more money, Microsoft. That's just not right.

I can't help but think it wouldn't be difficult to continue to support Workspace. It gives me less storage space than SkyDrive, which is fine by me, since I'm only using it for text documents. If I chose to voluntarily keep using Workspace, I could save Microsoft some storage space. Yeah, storage is currently ridiculously cheap, and I'm sure it's assigning employees to keep the system running that's the issue, but that doesn't make me any happier. This just stinks of Microsoft wanting me to buy a new product just so I can keep doing something they offered me before with my old product.

I'm genuinely upset. I don't know what I'm going to do. I genuinely want to keep using this service, but I don't have that kind of money. To add insult to injury, Workspace still assures me it's in Beta. Does this mean there will never be a release version? Have I been teased this whole time? I'm so mad I can hardly even type. I'm so mad my skin's turning... kinda... green. I... can't... think straight. No... not again...! I........


RAAAAAAAAAAAAR! HULK SMASH!

Wednesday, July 14, 2010

A Very Half-Assed Reaction to The Legend of the Seeker

I watched a single episode of The Legend of the Seeker, on which I will now base my opinion of the entire show. It wasn't even the first episode, but episode 18 of season 2, because that's the closest to the beginning Hulu would show me for free. I obviously don't care enough about writing a review to bother spending money on it, or even the time it would take to find a pirated stream of the first episode. Here be spoilers, but since I have no idea who is whom and what's going on, it would be difficult for me to spoil anything majorly.

The villain is hideously cheesy. He has a goatee, long hair, a cape, and speaks with a British accent. To add an even more obviously derivitive level of cheese, he's dead in this episode, and longs to come back to life, missing "the taste of a crisp apple." At the very end of the episode, he grabs an apple out of a basket, takes a bite, and looks meaningfully at the camera. I wish I could make this up. At that point it went from ripping off Pirates of the Carribean to being an outright homage to it. (I called him Cheesy in my mind, since I could never figure out what name they were saying.) He was also the hero's brother, which he constantly reminds the viewer by calling him "brother" at the slightest chance. Makes me wonder whether fantasy worlds are really just composed of three extended families. And a bunch of peasants, of course.

Perhaps because the episode was so late in the series, there was no character development for any of the main characters. In fact, I'm not entirely sure what any of them do. One of them seemed to have the ability to take over the mind of anyone whose eyes she looks into, which they called "confession." I guess having grown up Catholic confused me about the actual meaning of the word, but it would explain some things about organized religion (oo, burn, but I don't really mean that about religion; I only wonder if the show/writer did). There was also a wizard (played by the gyrocopter pilot from the Mad Max movies) who could shoot fire from his hands and said everything important with his eyes OPENED REALLY WIDE. There was one laugh out loud moment when he "cast a spell" by holding his hand off-camera while the spell sound effect went off. BUDGET-TASTIC.

Perhaps my biggest complaint is that the show all felt like it was set in a generic medieval world. The villains wore chainmail and tabards fresh from the prop department and got chopped up with minimal effort. Major plot events unfolded in a generic tavern. Everyone wore tunics and boots and dresses. The hot warrior women villains wearing tight tight leather seemed to have been lifted from any half-assed modern fantasy novel, which I suppose is what the source novels might well be. I confess to never having read them and having no intention to do so. So really, this review is more like quarter-assed at best.

The show was also rife with generic fantasy names. I have a theory that you can judge any fansty story by adding together unpronouncable names and generic words capitalized to form proper nouns. It's like golf: the higher your score, the shittier your fantasy. There were more than a few of the former: when spoken, I count any word as unpronouncable if I have no idea how to spell it even after hearing it a half-dozen times in the show. Of the latter there were plenty: The Keeper, The Seeker, The Spirits, The Midlands, The Stone of Tears, The Creator, The Lands of the South, The Sisters of the Dark, The Veil... seriously, is there a shortage of proper nouns in this world? It's like whoever was coming up with names for things just gave up halfway. Along these lines, I could call my magical chair The Chair, my keyboard The Keyboard, and my computer mouse Raymond, because I also haven't mentioned that half the characters have completely normal English names like Walter, while the other half have generic fantasy names. Here I should give an example of one of those generic fantasy names, but I wasn't paying close enough attention to actually pick any up. Or know how to spell them.

The episode centered around what I can only call a wacky caper by two minor villain characters, as the 'story' plot it was woven into consisted of The Seeker trying to take The Scroll from The Sisters of the Dark to protect The Veil, and the writers may have realized this was way too generic fantasy to hold even their core watchers' attention. So wacky buddy hijinx it was. (I realize it was the Scroll-of-Something-or-Another, possibly the Scroll of MacGuffin, so I didn't list it above, but they DID refer to it for most of the episode as simply 'The Scroll.')

To reiterate, there were plenty of fantasy staples: an evil temple, a tavern, a Renfaire town market, bad guys in chainmail carrying crossbows, Burning Hands, a villain with a goatee and English accent, an old wizard with long white hair, a generic fantasy hero with a destiny and no charisma (I'll rant about destiny some other time), cold-hearted villain women who are both way too good looking and way too thin to be a combat threat, etc, etc, etc.; I could go on about these at length, but it also seemed like the heroes were just too darn powerful for me to think they might not succeed. They blew through dozens of bad guys hardly taking a scratch. In one scene the characters find it almost laughably easy to transfer a character from one body to the other and bring another character back from the dead. This scene had me in near stitches because the actress spoke the 'magical language' (repeating the same phrases over and over) with an ahfahl Amahrucan accahnt. Nothing ruins the magic of a made-up language like that swallowed R.

The hero of the spoof Krod Mandoon, although that show was absolutely awful, seemed kind of likeable for his everyman personality and sense of humor. The hero of this show (the titular Seeker) only seemed really focused, because he just looked at things intensely. Or maybe he just needs glasses. But like I said before, this episode didn't center on him, and I'm not sure if he got more than ten lines in the whole thing.

There were, however, some moments I found kind of cool. ... Okay, I've sat here for literally five minutes since typing that, and none come to mind. But there really were some moments that made me think, "Hey, that's kind of cool." At the end of the day, every criticism I've had, I say with love. This is the corny, derivitive crap that I've seen pop up again and again in books, magazines, roleplaying games, TV shows, and movies. And, like an annoying friend who just keeps coming around, it's grown on me, and now those silly tropes and over the top plot devices are familiar and, yes, even dear to me.

The production values, while TV level, weren't the worst I've lived with, and I do love me some fantasy, even when it's hardly great. It's magic, heroes with swords, and escapist. I've been telling bad fantasy stories with my buddies since I was a kid, and some part of me loves even the really cheeseball stuff like this. To paraphrase what Brian Posehn says in his video about "Metal By Numbers," compared with sitcoms or reality TV, even shitty fantasy rules!

Wednesday, July 7, 2010

Toshiro Mifune Kills Indians

Let's just get this out of the way: the most obvious drawback of the movie Red Sun is that Toshiro Mifune's voice is dubbed when he speaks English. I've heard it was one of his greatest regrets that he was never allowed to use his voice for his English lines in his movies, and that makes me doubly sad. Mifune's voice is inimitable, resonating and powerful, and any voice they choose for him doesn't do the great actor justice. I really wish there was a version with his original voice, but I'm afraid I'm not so lucky.

That being said, Red Sun is a Western with Toshiro Mifune in it. In one movie, he adds Indians, banditos, and cowboys to The List of Things Killed by Toshiro Mifune. While his voice might not be his own (save when he speaks Japanese), his powerful screen presence commands this movie, and that alone is worth the almost two hours of runtime.

It's by no means a perfect movie, and so I'll anticipate some of the complaints you might have, and answer them all accordingly.

You: It's a hackneyed Western plot with stock characters and situations.
Me: It's Toshiro Mifune in a Western.

You: The writers clearly had only a cursory knowledge of Japanese culture.
Me: Toshiro Mifune plays a samurai badass.

You: Although the plot initially balances Charles Bronson's character with Toshiro Mifune's, the middle of the movie is heavily geared toward Bronson's character, and Mifune becomes something of a sidekick.
Me: Toshiro Mifune is no man's sidekick, least of all Charles Bronson's. He badasses his way right into the spotlight, whether the director wanted him to or not. Even when he's not speaking or doing much of anything, he's BEING TOSHIRO MIFUNE.

You: The supporting cast, particularly Ursula Andres as a whore who can't keep her shirt on, is disappointing.
Me: You'd be disappointing, too, if you were standing next to Toshiro Mifune.

You: The plots and conflicts are so contrived they practically groan for you.
Me: HAVE YOU HEARD NOTHING I'VE SAID? IT'S TOSHIRO M.F.ING MIFUNE IN A WESTERN!!!

Also, Charles Bronson's character is actually pretty likeable.