Sunday, August 2, 2009

Wild West FPS

I think I abandoned any coherence of theme or topic in my blog a long time ago, so now I'm going to write something that might even interest one person in the world: why I believe no one will ever make a Wild West first-person shooter game that feels right. I have tried Call of Juarez, Red Dead Revolver, and Gun, and none of them made me feel like I was either in a Western movie or in a real-life Wild West situation. The reason is that video game developers are too tied to traditions of first person shooters, traditions that are opposed to the way a Western game should feel. These include:

1. You Run Everywhere. Since the days of Doom and Quake, first-person shooters have featured a guy running endlessly. Although some modern games attempt to make this a bit more realistic by giving you limited amounts of running, these still, more often than not, give you superhuman abilities to dash from place to place like a giddy pony, prancing merrily while laying down a hail of bullets.

Why it doesn't work: How many Westerns have you seen in which the heroes, instead of moseying down Main Street while tumbleweeds blow by in the background, instead charge down the dusty lane like a maddened bull? Or, in the middle of a firefight in the tavern over the only good-looking showgirl, dodging back and forth like a paranoid with a bladder problem? It just doesn't work. If there's a run function at all, it should be used extremely sparingly: very brief bursts of speed paced far apart.

2. You Piss Bullets: In the original FPS games, the only limit to your ability to shove out a living wall of ammo was your total ammo capacity. Even in more modern games, your guns carry dozens of rounds and take only a second or two to switch magazines. This lets you spew out such a ridiculous number of bullets that it makes that scene from Hot Shots Part Deux seem like a tea party with stuffed animals by comparison.

Why it doesn't work: In the Wild West, your gun didn't have an ammo belt leading down into a mystical lead reservoir in the Marianas Trench. In fact, the famous Colt Peacemaker held six bullets, five if you didn't want to shoot yourself in the leg if your gun got jarred. To reload, you first pull the hammer back to half-cocked, then use the reloading rod to push out every used cartridge, one at a time, rotating the cylinder as you do so. Next, you insert each new cartridge, one at a time. Even assuming you walk around with a handful of cartridges and have completely steady hands while bad men try their very best to improve your body with convenient blood ventilation (as all games seem to do), this is highly time consuming. Of course, some guns allowed for entire cylinders to be swapped out for pre-loaded ones, but I doubt even a skilled gunfighter would carry more than a few of these at a time. And that only applies to pistols; rifles were frequently single-shot, and even lever-action rifles had to be reloaded one bullet at a time.

3. You Mow Down Hordes of Bad Guys: This one is self-explanatory. In most games, you practically win entire battles single-handedly. Considering how many busloads of remarkably similar-looking enemies you kill, I'm surprised your character doesn't get carried off to Valhalla by valkyries during the inevitable death sequence. (The Call of Duty games are particularly bad at this: on the one hand, they expect you to chew through more bad guys than Rambo. On the other hand, despite your jaw-dropping killing power, you get walked through the missions by your squad commanders like a directionally-challenged twelve year old, as though having a single set path to travel from beginning to end of the map wasn't enough. Apparently, your supervisers think you are the embodiment of god's wrath on Earth sent to mete out justice on the unworthy, with the problem solving skills of a kidney bean.)

Why it doesn't work: While there are Westerns with high body counts (The Wild Bunch comes to mind), these inevitably involve Gatling guns. Since I don't want to go on another tangent about what annoys me in FPS games in general, let me just say these parts are basically pointless mini-games; entertaning only so long as the thrill of massacring the entire population of a small town with a powerful weapon lasts. In most situations, fights are between fairly small numbers of people. In The Good, The Bad, and the Ugly, Tuco and the man with no name sneak up and blow up a bridge and everybody leaves. In an FPS, they would have to shoot everyone anywhere near the bridge, blow it up, and then fight and kill the army that shows up to avenge it. Actually, it wouldn't be both of them. It would be the man with no name doing it all, while Tuco shoots one or two enemies, tells the same jokes ten times, and complains about how poorly you're doing as your soft squishy organs are slowly and forecefully replaced by lead.

4. Everyone is a Superhero: You shoot a bad guy in the stomach at point-blank range. He convulses for two seconds. Then, he shoots you in the face. Everyone takes as much killing as a buffalo, not to mention your own character survives so much he might as well make a living dynamiting train tunnels by holding the explosive in the right place and waiting patiently for it to blow, only to repeat again once he waits a few seconds or consumes a few health packs for his health to recover.

Why it doesn't work: Nothing is worse than shooting someone with your last bullet, only to have him shoot you right back as you struggle to reload. Also, just how well would Unforgiven have worked if Gene Hackman would have gotten up, brushed himself off, and squared off with Clint Eastwood all over again after Clint shoots him the first time? What about if during the climax to The Quick and the Dead, if Sharon Stone had to shoot Gene Hackman seventeen times instead of twice(actually, let's not talk about The Quick and the Dead. It's a silly movie.)? It's just not right, man.

HOW IT SHOULD WORK: Fewer bad guys. Fewer bullets. Each bad guy has a good chance to kill you; one or two hits and you're gone. No health packs or bandages or any such bullshit, except maybe bandages to partially repair limbs crippled by one bullet. When you're done, you light a cigar, toss your poncho over your shoulder, and ride your horse off into the sunset.

Bonus: Oh, and no freaking half-hour cut scenes. I don't want to have explained to me why my character wants to kill these people. I can fill that in for myself. Heck, I can do so in three words (four if you count the contraction): he's being paid. And that's plenty good enough for me.

Here's the final scene to The Good, the Bad, and the Ugly, my favorite Western. Now imagine if, instead of standing there firing one shot, they all charged in from opposite ends of the cemetary, banging away the whole time. Then, once they closed to within the ring, they were all three dashing around in circles, shooting off bullets all over the place, each getting hit a dozen or two times, reloading all the while, before finally collapsing... and respawning to start shooting all over again. It's just a good thing Sergio Leone doesn't play FPS.

5 comments:

  1. This is a high-quality blog post. I can add nothing to it but to say what a privilege it was to read it. Five (sheriff's) stars.

    ReplyDelete
  2. It would be nice to play a game that didn't give the player such an advantage over the average enemy. Goldeneye 64, for example had hordes of bumbling bucktooth clones monkeying around with AKs and most FPS have something similar, minus the buckteeth. I have to admit, though, that playing against mindless hordes can be quite fun.

    ReplyDelete
  3. Yahtzee liked Call of Juarez 2, though the lack of co-op play disturbs me. Any plans on checking it out?

    ReplyDelete
  4. Yahtzee =/= god of all gaming. Additionally, you wouldn't want to make a shooter just like a movie, or it would be entirely quick time events and cutscenes, and you would spend more time waiting to play than anything else.

    ReplyDelete
  5. To Kawaika,there are alot of games out there that do not give you too much of an advantage over enemies. Take S.T.A.L.K.E.R, or Rainbow Six, or even ARMA!

    ReplyDelete